We re Updating Sea of Thieves It Should Be Ready to Use Again Shortly

Sea of Thieves volition sail through uncharted waters in 2022. On Thursday, programmer Rare released an overview video that explains how the side by side year of updates for the game will unfold and details major changes to the pirate sandbox focused on bringing the world to life and telling large stories.

Two large new storytelling features are coming to the game: Adventures and Mysteries. Alongside the existing Seasons, these three updates will define the next yr for Sea of Thieves.

At the beginning of 2021, Rare introduced Seasons, a three-month update cycle that regularly introduces new mechanics to the sandbox. Seasons will stick effectually, as it'south been a largely successful experiment. In March, season 6 will kick off and introduce stone body of water forts that have emerged from the Ocean of the Damned to plague the mortal plane. These solo-friendly experiences calibration to meet players, and anyone who can fight through the angry phantoms tin earn some sweetness loot.

Sea of Thieves - a spectral phantasm with a wire frame over his head guards a sea fort Prototype: Rare/Microsoft Game Studios

Adventure time

Alongside season 6, the showtime new addition to the update bicycle is Adventures. Adventures are story-driven alive events that occur monthly, and they volition ordinarily terminal for two weeks. "It's an idea of what feel we can build, across simply mechanically," said Mike Chapman, creative director at Rare, in an interview with Polygon. "The idea is that each gamble is a chapter in an episodic, ballsy story that is always unfolding."

Adventures are meant to bring a sense of continual danger to the world, and ensure that even veterans can find some novelty, without being overwhelming. "Why do you want to appoint with a story and these adventures? It's not just because yous're going to become a absurd corrective at the cease of it," said Chapman. "It'south because yous want the world to experience bigger. You want it to experience similar a rich place that you've got a office of in moving forwards."

Sea of Thieves - Golden Sands Outpost, a trading settlement in Sea of Thieves, engulfed in a mysterious fog. Image: Rare/Microsoft Game Studios

Wearisome, episodic storytelling has existed to a degree since Body of water of Thieves launched in 2018; long-fourth dimension players might remember the slow story of Captain Flameheart's rise to power, or the excitement of seeing a whole server suddenly agree to cooperate and summon a massive megalodon. Adventures should, in theory, make these moments more than constant and attainable. Cinematic lore trailers will punctuate the action, introducing players to new characters and allies and catching them upward on the tales.

Older areas of the world will be continually revamped over fourth dimension every bit the stories develop, and at cardinal moments, the community will take to decide how the story ends. Player data will contribute toward the narrative; if pirates choose one side over the other, the world will adapt accordingly.

The showtime Gamble kicks off with Golden Sands Outpost ravaged by a spooky fog, while everyone within has vanished. Players volition have to crack the case, with Pirate Legends in item getting access to replayable challenges based effectually exploring haunted islands and shipwreck graveyards. Other Adventures will exist based on bringing new pirate-y experiences to the game, like smuggling valuable appurtenances by attentive antagonists.

Sea of Thieves - Larinna, a tan and scarred woman who wears a red bandana and white top, lounging outside a tavern. Image: Rare/Microsoft Game Studios

Mysteries

Mysteries are sort of parallel narratives that run alongside Adventures; they're meant to unravel slowly over the course of months. There will be hints revealed both in-game and out of game, with inspiration taken from alternate reality games. The first one will be a proficient ol' fashioned murder mystery, and a beloved in-game grapheme will be the victim.

Mysteries are much more than malleable than adventures; Rare says information technology will be paying attention to determine when players are solving puzzles, advancing, and getting lost along the manner.

"The advantage of using out-of-game elements is that information technology makes the earth feel like information technology doesn't accept the boundaries of merely the game," said Chapman. "It feels similar the world exists off the screen. And so tonally, what you're doing outside of game, how that feeds back to the theme of the mystery needs to be complementary. Nosotros're not gonna throw in a mechanic that wouldn't even make sense in [the Sea of Thieves] earth."

Together, the goal is for these 3 pillars of content to make Sea of Thieves feel less similar a playground and more than similar a living world, even if it's an over-the-top and dramatic one.

"There's a future ahead that'south unknown," said Chapman. "But you are part of that timeline moving forward. Information technology's not simply a static earth; [the players are] going to be part of that unfolding history."

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Source: https://www.polygon.com/22902975/sea-of-thieves-2022-updates-adventure-mysteries-season-6

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